We continue the journey in the life of Stephan Martiniere, winner of the 2008 Hugo Award as Best Artist in the fantastic field. The article was translated and included in the Issue #56 of the Italian magazine Robot. Enjoy the interview and don't forget to check the first part here:
MM: Your name is so strictly intertwined with magical environments and universes renowned all over the world. Tell us for an example about your collaboration to the Myst saga and its influence in your production…
SM: Working for Myst was a perfect match. Cyan was one of a very few company I was interested in working with at the time. The timing was perfect. I was already a big fan of the Myst universe. Me and Rand Miller, the creator, connected very quickly, I am always drawn to visually expansive and complex universes with rich and dramatic stories, I found myself not only doing concepts and art direction but also participating in the narrative and bringing more mystery to the whole universe.
MM: How is the typical job day of Stephan Martiniere? How do you organize your workday? Are you able to stop and enjoy your pauses, or you are a workaholic?
SM: It took me several years but I am now able to have a good and healthy balance between my work and my private life, I still work a lot but never to a point where it becomes stressful. It was not always the case but I am in a good place now where I can choose the project I want to be involved in.
MM: Last year you won the Hugo Award for the category of Professional Artist. What does this achievement mean to you?
SM: To be honest for many years the Hugo in the Professional Artist category didn’t mean much to me. There were a lot of issues for a long time with the World Science Fiction Society structure. As much as I respect and like some of the
past winners I found it disturbing and upsetting when the same artists kept winning years after years while a great number of other talented artists were overlooked. I was nominated several times in the past and I was willing to decline the award unless the WSFC revised its structure and recognize the works of the broader range of artists. Over the last several years things have started to change. There is now a better process and a
lot of new and talented artists are getting more visibility. In such a
context I was willing to accept the award, and I am glad I won this year... I also believe the process can get even better and to continue to improve it and allow even more visibility for new artists I stepped aside bowing out this year nomination. When all artists can be considered the Hugo will become relevant and even more prestigious.
MM: Irene Gallo, the Art Director for TOR, quotes you often in her Art Department Blog. Are you in touch with colleagues in the everyday life?
SM: Irene Gallo and I are part of a small group of friends and artists. We regularly share our work and offer each other advice and critics. It’s very rewarding and keeps us on our toes. I also keep in touch as much as I can with other colleagues
MM: You are indeed becoming a great source of inspiration to a generation of fans and artists in the fantastic field. Could you list us a few names able to inspire today Stephan Martiniere, and why?
SM: There are so many artists past and present that inspire me it is difficult to pick a few. Walt Disney, Moebius, Franklin, Hergé, Hugo Pratt, Chris Foss, Sead Mead, Bernie Wrightson, John Buscema have been very influencial during my teenage years, later on I would say John Berkey, Leyendecker, Dean Cornwell and so much more. Whether it was their skills, styles, mastery of color or composition sense of storytelling they all brought something to my artistic and personal growth. Then there are architects and visionaries such as Hugh Ferris, Lebbeus Woods, Otto Wagner, Calatrava, Zaha Hadid and film directors including Orson Welles, Kubrick, Ridley Scott, Walt Disney, Tim Burton, James Cameron, Coppola, Fellini, Terry Gilliam, Lucas, Spielberg and then production designers and writers and designers etc, as you can see the list can go on…
MM: We'd like to know your opinion about the health of fantastic illustration in the commercial market. Do you think the international economic crisis is putting in danger the future of artists in the editorial sector?
SM: As I am writing this Random House, Simon and Schuster and Houghton Mifflin/ Harcourt are having some serious problems. Obiously the economic crisis is affecting everyone; a good friend of mine called it the publishocalypse, but I also heard that the SF and fantasy genre is doing well despite the crisis.
See related articles here:
Simon and Schuster Random House Houghton Mifflin Harcourt MM: Which is your advice to a young artist? Have you ever met a natural talent? Should an artist follow his heart or should he apply hard on courses and studies?
SM: I would say never give up your dream, keep drawing, painting etc… and keep working hard at it. Through classes, school or whatever allows you to learn more. There is a vast amount of information and resources available today; I wish these resources were available when I was in school. One of the most important advice I would give would be ” know your industry” by that I mean know who you would like to work for and tailor your portfolio accordingly. Show your strength not your weaknesses. It is always better to be good at one thing than try to do too many and be average in all.
Yes, I have met a few natural talents although interestingly they are not the one who survived, I have seen more decent artists that became great from perseverance.
MM: Will the new assignment at ID Software keep you too busy for making new digital painting for personal or editorial purpose?
SM: I still find the time to
work on other projects, films or book covers. I always make sure that the schedule are comfortable and I don’t have to deliver yesterday, no rush always means better quality of work and allows me to explore more.
MM: Are you working on new illustrations right now?
SM: Yes, I'm starting a new cover for Tor and doing some concept on a really cool SF movie. I can’t say much but it's epic.
(Dallas, 12/12/2008)
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